Thursday, November 3, 2011

Magic Gladiator / Duel Master


These warriors combine spell and sword, bringing both to bear in the defense of MU, their arsenal includes abilities of both the Dark Knight and the Dark Wizard classes.
They can also use most game items and commands at 2/3rd less the level requirement of other classes enabling them to teleport in other maps earlier than other characters and wear stronger equipment at lower levels.
Magica Gladiator can wear swords,staff,axes,spears,maces and shields but he cannot equip helm’s and this make him vulnerable. In PVP duel’s Dark Night can easly beat him.
To create an Magic Gladiator you must have another character above 220 level

Calculation Formula for Magic Gladiator

Maximum Damage
Minimal Damage
Attack Success Rate
Defensive Power
Defense Success Rate
Magic Power
Points per level
Strength ÷ 4 Energy + 8
Strength ÷ 6 Energy + 12
(Level*5) + (Agility*1.5) + Strength ÷ 4
Agility ÷ 5 + Shield’s Total Defensive Power
Agility ÷ 3 + Shield Defense Success
Energy ÷ 4 + Magic Damage 150%
7


Although the Magic Gladiator is good as a fighter (Strength based) and wizard (Energy based), you should choose one way and stick to it.
Magic Gladiator can learn skills like Twisting Slash and Impale and if you train your hero for energy he may learn Fireball, Power Wave, Lightning, Meteor, Sudden Ice, Poison, Flame, Twister, Hellfire, Aqua Beam, Cometfall and Inferno.

Magic Gladiator Skills

Weapon Skills

Falling Slash
The falling slash gives twice as much damage than any other regular attack of a Dark Knight because he uses his whole body to increase the strength of the blow.
Cyclone Slash
Many Dark Knights have been able to master this skill.
It consists of swinging a sword in a wide arc thereby generating enough centrifugal power to cause more damage and increase attack speed.



Lunge
Dark Knights who use the Legendary Sword, Gladius and Katana with a lunge skill can execute quick stab attacks on their enemies.
Moreover, it penetrates deeply through an opponent’s armor into the vital parts of the opponent.
Uppercut
It cleaves into an enemy through an upward slashing motion.
While it may look simple and fluid, it takes a lot of dedication to master it.
Slash
It is a dreadful skill that uses both blades of a sword to cut an enemy.
It is a skill of high difficulty that only a Giant Sword, Chaos Dragon Axe and Crystal Sword can handle. Monsters who are attacked by this skill are damaged 2 times more than the other attacks.
Impale
This technique allows the knight wielding a spear weapon to impale his opponents for massive damage.

Orb’s Skills

Twisting Slash
A technique that allows the knight to whirl his weapon around him to attack all adjacent targets.
Power Slash
Can be used with a special weapon with skill and can fire bolts of lightning by channeling their energies through these weapons.
Fire Slash
Can be used only by the Magic Gladiator, the slash of the MG is so fast it creates fire in mid-air. The Magic Gladiator deals a great amount of damage and at the same time creates confusion among the enemy which makes them easier to kill.
Flame Strike
Big flames come out and explode inside the enemy causing great damage.This skill can be used only in versions up to season 4.

Scroll’s Skills

Fire Ball
Even novice Dark Wizard can master this simple technique easily.
By shooting a huge tongue of fire, it gives a massive damage to enemies.


Power Wave
It shoots a wave of force towards the enemy.
Power Wave digs under the ground and moves toward the enemy to deal moderate damage.


Lightning
Lightning spell that can knock enemies back.



Meteor
This spell summons a meteorite from the heavens to smite opponents.


Ice
The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.


Poison
The Poison spell conjures poisonous vines that sprout from the ground near target’s feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured.


Flame
The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches.


Twister
The Twister spell allows the caster to conjure small cyclones that can confuse the enemy when they are struck by it.


Evil Spirits
This spell summons spirits to fight on the side of the Sorcerer.
This damages all opponents within the sorcerer’s line of sight.


Hellfire
Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him.


Aquabeam
This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents.


Cometfall
The Cometfall spell conjures a bolt of energy that shoots targets from the sky.


Inferno
Creates a ring of fire around the caster for a few seconds, instantly burning those who come too close to the wizard.


Gigantic Storm
It create a a deadly lightning storm to damage all enemies around him.To use this skill you must wear a staff.


Spiral Slash
Send a spiral of energy that damages the enemy very hard.This skill works only in Castle Siege Event.


Mana Rays
Has a beam power to hurt the enemy very hard.This skill works only in Castle Siege Event.
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Tuesday, November 1, 2011

Character Stats Formulas


This is a simple recommendation for those that are just starting to play this amazing MMORPG games – Mu Online. In enabling the full potential of each type of character class. Players must choose which stats that benefit their damages and defenses first while they are training to become stronger. Eventually they will all maximize every singles stats and master skills available for each of the characters in this game.
However, here are the recommendations of stats to add for starters.

Maximum stats range from 32000 / 32767 or 65000 / 65535

Dark Knight:

Main – Strength & Agility

*1st – Strength (add up to 5000)
*2nd – Agility (add up to 5000)
*3rd – Energy (add up to 1000) = this will decrease the need of mana potions
*4th – Maximize Strength
*5th – Maximize Agility
*6th – Maximize Vitality / Stamina
*7th – Maximize Energy

Dark Wizard:

Main – Energy & Agility

*1st – Energy (add up to 5000)
*2nd – Agility (add up to 1000)
*3rd – Vitality / Stamina (add up to 1000) = This helps increase health in Wizards, as their defense and HP are low (Good advantage while battling with monsters – decrease the need of HP potions)
*4th – Strength (add up to 500-1000) = Increase amount of damage – ease in battle
*5th – Maximize Energy
*6th – Maximize Agility
*7th – Maximize Vitality / Stamina
*8th – Maximize Strength

Fairy Elf:

Main – Energy & Agility (Energy / Buff Elf)
Main – Strength & Agility (Strength Elf)

For elf there are two choice of Main in which you can choose to start with, However, the below formula are set for mostly Energy / hybrid (mixed of energy & strength) elf.

*1st – Strength (add up to 1000) = Increase amount of damage – ease in battle
*2nd – Agility (add up to 1000)
*3rd – Energy (add up to 3000)
*4td – Vitality / Stamina (add up to 500) = This helps increase health in Elf, as their defense and HP are low
*5th – Maximize Energy & Strength (Half / Half to complete)
*6th – Maximize Agility
*7th – Maximize Vitality / Stamina

Summoner:

Main – Energy & Agility

*1st – Energy (add up to 5000)
*2nd – Strength (add up to 2000)
*3rd – Agility (add up to 1000)
*4th – Vitality / Stamina (add up to 500)
*5th – Maximize Energy
*6th – Maximize Agility
*7th – Maximize Strength
*8th – Maximize Vitality / Stamina

Magic Gladiator:

Main – Energy & Agility

*1st – Energy (add up to 3000)
*2nd – Agility (add up to 1000)
*3rd – Strength (add up to 1000)
*4th – Vitality / Stamina (add up to 500)
*5th – Maximize Energy
*6th – Maximize Agility
*7th – Maximize Strength
*8th – Maximize Vitality / Stamina

Dark Lord:

Main – Energy, Command & Agility

*1st – Energy (add up to 3000)
*2nd – Agility (add up to 1000)
*3rd – Command (add up to 2000)
*4th – Vitality / Stamina (add up to 500)
*5th – Strength (add up to 500)
*5th – Maximize Energy
*6th – Maximize Command
*7th – Maximize Agility
*8th – Maximize Vitality / Stamina
*9th – Maximize Strength

Rage Fighter:

Main – Strength & Energy

*1st – Energy (add up to 2000)
*2nd – Strength (add up to 5000)
*3rd – Agility (add up to 1000)
*4th – Vitality / Stamina (add up to 500)
*5th – Maximize Strength
*6th – Maximize Energy
*7th – Maximize Agility
*8th – Maximize Vitality / Stamina
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Dark Lord / Lord Emperor


The Dark Lords of MU have the power to face Kundun. They are bred leaders as they used to command great armies and creatures of power in the golden ages. As the threat of Kundun grows ever nearer some have decided to return and help the citizens survive these troubling times. Others on the other hand have returned to seize the opportunity to gain power from the battles that are about to begin.
The Dark Lord enters combat brandishing his phenomenal charisma in the battlefield. He has the power to summon the spirits of his dark raven and steed to help him defeat his opponents. Another wielder of great power like the Magic Gladiators of MU, he can wield equipment and enter zones at 2/3rd less the requirement of other classes. He also has learned spells and techniques never before seen by the inhabitants of MU. In order to unlock the Dark lord you must have a basic character that has achieved a level of 250.
Riding into battle on his steed, he is a terrifying force that summons his Dark Raven andDark Horse to do his bidding. He is the only character with the
Command stat.


Calculation Formula for Dark Lord

Maximum Damage
Minimal Damage
Defensive Power
Defense Success Rate
Points per level
Strength ÷ 5 Energy + 10
Strength ÷ 7 Energy + 14
Agility ÷ 7
(Agility x 5) ÷ 2+ Strength ÷ 6 + Leadership ÷ 10
7

Dark Lord Pets


Dark Reaven / Dark Horse



Dark Lord Skills

Force Wave
Is similar to the inherent skill of the Dark Lord (Force) but deals it make more damage and does a penetrating attack.


Fire Burst
Bursts out chains of fire which has an area effect. Most popular skill of a Dark Lord.


Increase Critical Damage
Enhances Critical Damage of the Dark Lord and his Partymates.


Electric Spark
Bursts out chains of fire which has an area effect. Most popular skill of a Dark Lord.


Summon
Summons partymates of the Dark Lord to any location except Event maps ( Devil Square , Blood Castle and Kalima)


Firescream
A range attack; three streams of fire are spread out from the front of the character that uses the skill.
When a monster is hit by the fire stream, all monsters in the area receive rated damage.


Birds
The Dark Lord calls his dark birds to attack the enemies in front of him.This skill make the enemies to lose their focus.


Earthquake
A destructive war stomp which causes tremendous damage and knocks opponents back.


Fire Blast
This skill works only in Castle Siege Event.


Raven Attack
Dark Raven attacks with 4 states depending on the application you want.
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Summoner / Bloody Summoner / Dimension Summoner


The Summoner is a new character class in MU Online it appears form Season 3 Episode 2. It attacks by calling summoned creatures and also has several very useful magic spells. There are no special level requirements for the Summoner so you can start playing with her directly without having another character (unlike the Magic Gladiator and Dark Lord).

The Summoner uses spells so you should focus mainly on her Energy.
Born in Elbeland and is characterized by using his magic to sleep his enemies as well as take away life at the time the attack ends.
The Summoner can equip staves (a.k.a. Sticks) and books which both increase her damage.
The summoner has 2 types of skills they can be used by reading the scroll and the skills of his book that rely on creatures from another dimension that handle a lot of damage to more energy put into the summoner more damage to the opponent.
Most of the Summoner can be a form of training, increasing their energy that can be powerful and inflict greater damage. Along with increasing energy, it increases the size of mana allows summoner most frequently repeated his magic power.

Calculation Formula for Summoner

Maximum Damage
Minimal Damage
Attack Success Rate
Defensive Power
Defense Success Rate
Magic Power
Points per level
Strength ÷ 4
Strength ÷ 8
(Level*5) + (Agility*1) + Strength ÷ 4
Agility ÷ 3
Agility ÷ 4
Energy ÷ 4 + Magic Damage 150%
5

Summoner SKILLS

Scrolls Skills
Fire Ball
Even novice Dark Wizard can master this simple technique easily.
By shooting a huge tongue of fire, it gives a massive damage to enemies.
Power Wave
It shoots a wave of force towards the enemy.
Power Wave digs under the ground and moves toward the enemy to deal moderate damage.
Meteor
This spell summons a meteorite from the heavens to smite opponents.


Ice
The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.
Drain Life
Extract the enemy’s HP while is recovering your HP for every attack.


Chain Lightning
Send electric ray attacks on the enemy with a terrible damage


Night
This skill involves the enemy inside a black cloud that reduces their defense and it violates a lot of damage.
Sleep
Paralyzes the enemy moves for a few seconds or until you attack him again.


Damage Reflection
Reflects damage taken by your enemies for some time.


Weakness
Damage weakens the power of your enemies for a limited time.


Innovation
Power which weakens the defense of your enemies for a limited time.


Berserker
Aura that increases the damage for a limited time, using the aura reduces your defense and HP.
Lightning Shock
Create fire attacks that focuses waves of fire round you.


Skill in Books
Explosion
It is necessary to use the Book of Samut to get this skill.Tiger attacks with a fire that damaged while the fire.As level rises tiger create more damage.
Requiem
You need to use Book of Neil to be able to use this skill.Summons a guardian who attacks enemies with needles. This book make more damage to enemies that Book of Samut.
Pollution
Require the Book of Lagler to acquire this skill. Summons ghosts to attack the enemies to death. Invocation is stronger if summoner a high level and helps to attack multiple targets.
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